Senior Synergy
This project aimed to research the user interface design of serious games to aid the physiotherapy rehabilitation of geriatric patients in India. With the country's rising elderly population and growing need for rehabilitation, this research focused on games that promote physical activity, improve mobility, and enhance cognitive function in ways that are engaging and accessible for older adults.
By integrating elements of gamification, the design will encourage adherence to physiotherapy routines, making rehabilitation more enjoyable and personalized for geriatric patients.
Role
UX Researcher
Indian Institute of Technology, Hyderabad, India
Duration
May - June 2024
Summer Undergraduate Research (SURE) Internship
Tools
Illustrator, Gdevelop
Figma, Indesign

Research
Secondary research findings
The secondary research focused on exploring the existing serious games for physiotherapeutic rehabilitation. Their user interfaces and population emphasis was studied.
Pros
Most of the games studied had the following advantages:
-
Representation of exercises that the person was doing was simple and easy to understand.
-
Games were simple to play
-
Division of Games: The games were divided according to body parts.
Cons
Most of the games had the following disadvantages:
-
Inconsistent Indicators: The games lacked a standardized way of indicating difficulty levels.
-
Inconsistent Typefaces
-
Inconsistent colours
-
No Pause Functionality: There was no option to pause the game, in most of the games
Research
Primary Research - Interview Responses
Game designers, Elderly patients and Physiotherapists were interviewed




Ideating
Ideations for the Designs
Designing
Final Character

The final character is a gardener holding a plough.
The character was drawn in a pixelated style to keep the overall game simple and easy to understand for the geriatric population.










