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Senior Synergy

This project aimed to research the user interface design of serious games to aid the physiotherapy rehabilitation of geriatric patients in India. With the country's rising elderly population and growing need for rehabilitation, this research focused on games that promote physical activity, improve mobility, and enhance cognitive function in ways that are engaging and accessible for older adults.

 

By integrating elements of gamification, the design will encourage adherence to physiotherapy routines, making rehabilitation more enjoyable and personalized for geriatric patients.

Role

UX Researcher

Indian Institute of Technology, Hyderabad, India

Duration

May - June 2024

Summer Undergraduate Research (SURE) Internship

Tools

Illustrator, Gdevelop

Figma, Indesign

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Screenshot 2024-09-22 223520.png

Research

Secondary research findings

The secondary research focused on exploring the existing serious games for physiotherapeutic rehabilitation. Their user interfaces and population emphasis was studied.

Pros

Most of the games studied had the following advantages:

  • Representation of exercises that the person was doing was simple and easy to understand.

  • Games were simple to play

  • Division of Games: The games were divided according to body parts.

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Cons

Most of the games had the following disadvantages:

  • Inconsistent Indicators: The games lacked a standardized way of indicating difficulty levels.

  • Inconsistent Typefaces

  • Inconsistent colours

  • No Pause Functionality: There was no option to pause the game, in most of the games

Research

Primary Research - Interview Responses

Game designers, Elderly patients and Physiotherapists were interviewed

Ideating

Ideations for the Designs

Designing

Final Character

Screenshot 2024-09-30 215841.png

The final character is a gardener holding a plough.

 

The character was drawn in a pixelated style to keep the overall game simple and easy to understand for the geriatric population.

Designing

Prototype of the Game

Future Scope

What's Next?

The development of the game will undergo further refinement to enhance its functionality and user experience. One of the primary improvements will be the integration of sensor technology, which will enable real time tracking of user movements and physiological data during gameplay. This enhancement aims to make the game more interactive and provide precise feedback to users, particularly in the context of physiotherapeutic rehabilitation.

Once the game is equipped with sensors, it will be tested extensively with a diverse group of users, including patients undergoing physiotherapy, healthcare professionals, and potentially healthy individuals for comparison.arch focused on exploring the existing serious games for physiotherapeutic rehabilitation. Their user interfaces and population emphasis was studied.

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